Arizona Sunshine Tips & Tricks

The iconic VR zombie shooter; Arizona Sunshine, is a fan favourite here at OTHERWORLD, with hundreds of guests a day dropping into the Sonoran desert to blast and bomb the undead hordes.

Many enter, not all will leave.

Plenty of unfortunate souls have fallen victim to the cadaverous mob, either having been abandoned by their friends, or caught up in the swarm - but what went wrong? And how can you avoid becoming the zombies’ next meal?

Read on to hear our top tips & tricks for surviving the apocalypse!

Stick together

As always, teamwork makes the dream work.

Keep all of your angles covered by working as a unit. It’s easy to get snuck up on, so make sure to watch each other’s backs to avoid getting a chunk bitten out of them!

Aim For The Head

If The Walking Dead has taught us anything, it’s that aiming for the head is the best way to take a zombie down.

Careful though, some of them may be wearing helmets

Eyes on the floor

Who said all zombies have functional legs?

Keep an eye out for crawling corpses looking to nibble at your ankles.

More guns, more fun

Look for the keys scattered throughout the warehouse to unlock more rooms and find better weapons. While the humble starter pistol is a great way to dispatch the undead in earlier rounds, an automatic rifle or shotgun can be a life-saver when things get a bit more crowded.

Share the love

Found another cool weapon?

Be a team player and check if any of your squad mates need it more than you do.

Remember, there are plenty to go around

You’re ready to go!

Keep all of the above in mind and you might just make it through unscathed!

The zombies are slow and stupid, but that doesn’t mean they aren’t deadly, so make sure to keep your wits about you and hope your aim holds true!

Book in now to experience it for yourself.

Or head to our Island Page to see the full list of VR games and experiences available!


© 2024 The Dream Corporation. OTHERWORLD® is a registered trademark of The Dream Corporation. The Dream Corporation accepts no liability for fully or partially blown minds as a result of excessive immersion. The Dream Corporation denies in the strongest terms the ridiculous claim that Sakura is a sentient being and any suggestion that she is not entirely under the careful stewardship and control of The Dream Corporation. The Dream Corporation accepts no liability for faulty monorail systems or related dismemberment, and carefully reminds the reader that it sure put Ogdenville on the map. Termsandconditionsmayapply.